#gargoyle gang
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chernobog13 · 5 months ago
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Doctor Botanus (aka Doctor Over) trying his best to look scary, and failing miserably.
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archietransdrews · 2 years ago
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jughead in his cop era for no reason
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satelliteinasupernova · 1 year ago
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I'm recording a podcast episode later today where @ssssandraven and I are going to explain our feelings about riverdale at our friends.
Before then, let me know, what are your favorite and least favorite of Riverdale's many wild plots?
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owlsnesttree · 2 years ago
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Ideas for Batman stories and why
Bruce Wayne- Yes we have Wayne family adventures, but every movie that has been made never focuses on Batman being Bruce Wayne the billionaire CEO of Wayne Enterprises. And there are so many ideas you can take with this story, a slice of life with his kids, rising Dick and by extension the others when they were younger, Being Bruce Wayne without being Batman or the kids being Robins or otherwise, his business rival in Gotham, not Metropolis and Lex, just in Gotham, who works against Bruce Wayne in Gotham?
Mystery Inc. & the Batclan: A classic, Batman and Mystery Inc. has often worked together over the years, but if you include the other Hanna-Barbera characters and cartoons, imagine the chaos and ridiculousness that could ensue.
Gargoyles (cartoon): The worlds greatest detective verse David Xanatos, this is never going to end well for either side. While Batman and the Batfmaily operate and stay mostly in Gotham, but when the occasion comes that they have to be in New York, wells just say the two are trying to get the other, the Gargoyles dragged in because of whatever reason fits the the narrative.
Addams family: Should I even anything, The chaos, the shenanigans, the insanity, The Addams fit right in Gotham and they cause Batman to be like something is going to happen, while Bruce Wayne knows they are normal.
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inutaffy · 2 years ago
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smug as hell for what
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sarkos · 10 months ago
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To quote well known and moral heroic organization Big Fire,
"Death or Allegiance"
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it is crazy how “if this childrens show doesn’t kill their villain at the end it’s irredeemable media” became such a popular opinion here. like people were calling steven universe fascist apologia. and to be clear I don’t even think that would be the case for non childrens media, either. perhaps holding every single story up to the same standard of “does it follow the acceptable narrative path or is it evil propaganda” isn’t the most anti-fascist thing, either. maybe.
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oldmannapping · 9 months ago
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The gang tries Tik Tok
Red Robin: "We're vigilantes, of course we fall asleep at our day job."
Spoiler: "We're vigilantes, of course we have unresolved daddy issues."
Nightwing: "We're vigilantes, of course we put on a smile to hide the unfathomable trauma from the relentless horrors we see every day."
Red Robin: "Wait, no, that's not-"
[cut]
Signal: "We're Gotham vigilantes, of course we have a favorite Batburger meal."
Red Hood: "We're Gotham vigilantes, of course we have a favorite gargoyle."
Nightwing: "We're Gotham vigilantes, of course we have to exist outside of a system that is soulless and corrupt while barely making a dent in the abysmal crime rate."
Signal: "Dude."
[cut]
Oracle: "We're vigilantes, of course we know your passwords."
Robin: "We're vigilantes, of course we carry a backup sword."
Nightwing: "We're vigilantes, of course we spell it R-I-C without the K."
Oracle: "CUT."
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gallusrostromegalus · 2 years ago
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So the tire-eating potholes in my neighborhood finally killed both my rear tires and I had to get that dealt with, but while they were getting replaced, I put the dogs in puppy daycare and upon picking them up early, the attendant literally sprinted to the front desk, grabbed me by the shoulders and breathlessly exclaimed "YOUNEEDTOCOMESEEWHATYOURDOGSAREDOING"
While she escorted me back to the play yards, she explained that every time they have more than three Corgi, they have to put all the Corgs in a separate play yard because they turn into a little gang and bully the Very Large dogs by playing Cow Herding Simulator 5000 with them, and especially if Herschel is there, because corgis are bossy-pants dogs, and Herschel has the bossiest pants of them all and acts as leader.
Despite being a little Don Corgleone to the short bitch mafia, Hershcel is also a Huge Baby and will apparently cry and cry and try to climb the fence and cry and eat people's shoelaces and cry if he is separated from Charlie during playtime, so this means any time that "Corgi Party" is happening, Charlie also has to go to Corgi party, despite being full-height, running cat software and a senior citizen. he copes with being Gulliver amongst the Liliputians by climbing onto the roof of the playskool castle they have for a climbing structure in the yard, kicking the ladder down behind him, and stretching out to nap in the sun while the corgi frolic and gambol around him.
Corgi are dogs that make up and play games with secret rules, like kindergartners. "Everyone bark in sync" is a popular game, as is "follow the leader" and it's companion game "March in a circle around a tall structure like ants caught in a death loop".
So what I was greeted with, when the attendant and I snuck out to the play yard, was the sight of Charlie, sound asleep and flat on his back with his paws crossed over his chest because sighthounds sleep in the stupidest fucking positions, on top of a faux-medieval castle with gargoyles on the corners, surrounded by approximately seven Corgi, all trotting in a circle around him, barking in sync.
"They look like they're preforming some kind of ritual!" giggled the attendant as attempted to get my phone to focus.
"Yeah, they're gonna summon Corgtulhu." I said.
Unfortunately, this made the attendant literally fall on her ass laughing, and distracted Herschel and his compatriots, so they didn't get to complete the summons, and I didn't get the pic.
The attendant kept laughing because apparently she's new to puns, and had mostly gotten it under control by the time we got everyone's leashes on and back out to the front.
The manager was watching the front desk, bemused. Did you get to see them doing the ritual?"
"YEAH!" shrieks the attendant, still excitable with merriment. "THEY'RE- THEY WERE-" The attendant ends up giggling on the floor.
"You okay there Katie?" asked the manager with minimal concern.
"We think they were trying to summon Corgthulhu." I eplain, and Katie screams from the floor. "Wasn't gonna work though, you need a virgin sacrifice and Charlie had an STD when we got him."
It was the manager's turn to shriek. and for Charlie and Herschel to start barking in solidarity.
"That's right Charlie! Your sluttiness saved the world!" I told him, as he jumped up and kicked me in the face.
Anyway, that's why Charlie's nickname at daycare is now "Superman(whore)"
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If you found this story amusing, please consider donating to my Ko-fi or pre-ordering the Family Lore book on my Patreon so I can buy the good dogs more treats.
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lynxgriffin · 3 months ago
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Eldritchrune - A Messy Fight
Story Setup Eldritchrune Masterpost
On their way to face Queen, Kris and the Fun Gang run into Tasque Manager, who demands impossible standards of order. Her criticisms might feel a little too familiar to Kris...but at least the rest of the Fun Gang have their back!
YAY, it's nice to finally get another comic all finished! This one obviously had to go on hold for awhile from my wrist injury. While I'm working on recovering, things are still going to be slow for awhile (probably the rest of the year), so it may be another wait before the next scene.
Alt text for these pages under the read more:
Page 1
Panel 1 - Kris, Ralsei, Susie and Noelle walk down a long, uniform stone hallway. Eyeless porcelain gargoyles shaped like big cats stand watch from atop pillars in the hallway. As they walk, Ralsei says, “We’re getting closer to Queen’s chambers. Stay on the alert, Kris!”
Panel 2 - Kris responds with a quick “I am.” As the Fun Gang continues down the hallway, one of the porcelain gargoyles turns its head to follow them.
Panel 3 - Im a medium shot, Lancer pops up from within Susie’s hair, and waves at Kris. He says, “Hey human person, is it hard to stay alert with all that hair in your eyes?” Susie grins, and sticks out her tongue in joking agreement. “Yeah, it’s gettin’ even messier.” Unbeknownst to the Fun Gang, in the background, one of the gargoyles starts to climb down the pillar.
Panel 4 - Closeup on Kris as they brush their long and messy hair out of their face. “I can see just fine,” they respond.
Panel 5 - Two of the gargoyles land on the ground, the panel’s focus on their clawed paws tapping against the stones.
Page 2 Panel 1 - Noelle turns her head, one ear perked up to listen to what’s behind them. She says, “Wait. I hear something…”
Panel 2 - Closeup on the clawed paws of the gargoyles as they charge forward.
Panel 3 - Closeup on Kris as they turn at the sound, reaching for their sword.
Panel 4 - Wide shot of the Fun Gang. They suddenly find themselves surrounded on all sides by four porcelain big cats, all snarling as they circle them. Susie glares back.
Panel 5 - Susie turns back to Lancer, still poking out of her hair. She says, “Uugh, more jerks! Better hide again.” Lancer responds with a disappointed “Aw man…” but does as he’s asked.
Panel 6 - “What are these things?” Kris asks, eyeing a gargoyle circling them, and keeping one hand on their sword hilt. “They’re tasques!” replies Ralsei.
Page 3
Panel 1 - Ralsei turns expectantly, looking ahead. “That means that their *manager* must be near…”
Panel 2 - Closeup on an armored boot as it steps into the middle of the hall. 
Panel 3 - The boot belongs to Tasque Manager. She appears as an armored knight with impeccably polished plate armor, decorated with sharp V-shaped emblems. She appears human in stature, except for her head, which is the bleached skull of a big cat, and with pointed ears. She wields a flail with seven spiked spheres on the end of a collection of cords. She holds up her hand, and says, “Halt, interlopers! I will not permit you to approach the Queen!”
Panel 4 - The Fun Gang remain surrounded by the gargoyles, but Kris still looks ready to fight. Susie sneers at Tasque Manager, and says, “Since when do we need *your* permission?” She responds, “I maintain *order* and *cleanliness* in this dwelling.”
Panel 5 - Straight on shot of Tasque Manager’s face, emphasizing her symmetry and sense of order. “Do you truly think you are worthy…of Queen’s presence in your disorderly state?”
Page 4
Panel 1 - Full shot of the Fun Gang just staring back. They all look pretty haggard, unkempt and gross in their own ways.
Panel 2 - Same shot as previous, although now Noelle tilts her head to the side. “Um…yes?” she offers quietly.
Ralsei helpfully gestures to Kris beside him. “Certainly! Kris even bathed just two weeks ago.”
Panel 3 - Tasque Manager is not having it, and yells back at the group: “LIES!! I can see the *filth* all over you, human! I can smell your STENCH!”
Panel 4 - She continues, “You’re unfit for these halls…you belong in the wastes that you reek of!” The insults are especially focused on Kris.
Panel 5 - Kris shuts their eyes, remembering something from their past…
Panel 6 - A series of flashback images, to when Kris was just a little kid, living as an orphan on the streets. They try to sneak around the back of a food stand in the market, looking for something to eat, when they’re spotted by an empire soldier in armor.
The soldier yanks them up roughly by the shirt and yells in their face: “What’re you doing around here, you filthy urchin?! This is a *nice* place!”
The soldier then throws Kris down into the gutter, splashing street water all over them. “Go stink up a gutter where you belong!” the soldier screams. 
Page 5
Panel 1 - Kris opens their eyes again, grimacing. This is clearly an unpleasant memory for them.
Panel 2 - They pull out their sword, and point it towards Tasque Manager. “Maybe my stench will give your dull and tasteless halls some character,” they say.
Panel 3 - Extreme close up on Tasque Manager’s unnaturally sharp teeth. “Human…”
Panel 4 - “I’ll flay your filthy skin from your bones!” she shrieks, and pulls the flail tight in front of her, ready to fight.
Panel 5 - Ralsei immediately teleports out of the range of battle with a burst of flame and smoke. Kris and the beasts eye the gargoyles as they begin to close in on them.
Panel 6 - “Susie! Noelle!” Kris begins the fight by giving them the ACT command. 
Panel 7 - Closeup on Noelle as she opens her mouth and uses her icy breath attack, aiming at one of the gargoyles.
Pavel 8 - However, the gargoyle runs just out of range of the incoming frost, and sprints towards Susie’s unprotected right side.
Page 6
Panel 1 - Closeup as the gargoyle leaps onto Susie and sinks its large teeth into her side, latching on like a lamprey eel. 
Panel 2 - Susie roars in pain and anger at the gargoyle, even as another one coming in from her left bites down into an empty space on her chest.
Panel 3 - Wide shot as the beasts struggle to shake off the gargoyles, but they’re too hard to reach. One more bites into Noelle’s flank, while the last circles, looking for another opening. In the foreground, Kris faces Tasque Manager in one on one combat.
Panel 4 - Kris, being less skilled at swordfighting, only manages to block incoming hits from the flail. All the while, Tasque Manager yells at them: “You humans are so *irrational! Unorderly!*” 
Panel 5 - Tasque Manager flings the flail at Kris’s face as she continues: “Wretched, chaotic creatures…it’s horrid how the gods and demons here desire your souls!”
Panel 6 - Kris remains face to face with Tasque Manager, the flail partially wrapped around their sword…way too close to their face. Still, they are curious about her statement. “Horrid? Never come across a human soul pure enough for you?” they ask.
Page 7
Panel 1 - Tasque Manager leans in to grab the flail, as Kris struggles to keep appropriate space between them. “Never. There is no such thing as a pure human soul,” she replies. 
Panel 2 - Noelle runs in a circle with the gargoyle still attached to her flank. Behind her, Susie lashes her tail angrily, trying to shake off the two biting into her own hide.
Panel 3 - In a fit of desperation, Susie finally rolls onto her side, trying to crush the gargoyle against the stone floor. A sound like breaking glass is heard.
Panel 4 - When she raises up again, the gargoyle is now in shattered porcelain pieces on the floor, although it did leave a nasty wound behind.
Panel 5 - Noelle turns her head, noticing the shattered remains. “Oh, Susie! They break like stone!”
Panel 6 - Susie also takes note of the shattered gargoyle, and gets an idea.
Panel 7 - Thinking fast, she goes and snaps her jaws around the gargoyle on Noelle’s flank, and tears it free.
Panel 8 - Still with one more gargoyle hanging from her neck, she swings her head around in a wide arc and tosses the gargoyle in her jaws at the far wall.
Page 8
Panel 1 - The gargoyle hits a pillar by the far wall, and shatters like porcelain.
Panel 2 - Tasque Manager is momentarily drawn away from Kris as she notices her shattered minions’ remains cluttering up the pristine floor. She shakes with rage. “You’re all making…”
Panel 3 - “SUCH A HORRIBLE MESS!” she screams, and rears back to attack Kris with her flail again.
Panels 4-5 - Kris is momentarily struck by another memory, and they wince in anticipation.
Panel 6 - In a flashback scene. Kris has somehow knocked over a cart full of fruits, and they lay scattered across the cobblestones, broken and smashed. An angry vendor stands nearby. 
Meanwhile, another empire soldier is already there, and grabs Kris by the hair. “LOOK AT THIS MESS YOU’VE MADE!” he screams, shaking Kris. 
Panel 7 - Tasque Manager charges forward, the flail coming in fast at Kris…
Panel 8 - And hits home, striking the, in the head, above their eye. Blood bursts from the head wound.
Page 9
Panel 1 - “KRIS!!” Closeup on Ralsei as he yells in alarm, his eyes wide.
Panel 2 - Kris staggers backward, shaking, and pressing their left hand to their temple.
Panel 3 - Closeup as Kris pulls their hand away, and finds it covered in blood.
Panel 4 -  Meanwhile, Susie rolls onto her chest again, crushing the gargoyle on her neck against the floor. It crunches into pieces like the others.
Panel 5 - In the background, Susie gets up and brushes the remaining shards off her neck. In the foreground, Noelle stomps the remaining gargoyle into pieces with her hooves.
Panel 6 - Kris turns and looks up at Tasque Manager. She raises her flail to strike once again. 
Panel 7 - Despite the fact that Kris is bleeding considerably from the head wound, they smile with realization, and charge in towards Tasque Manager. “The best part about human messes…”
Panel 8 - Tasque Manager takes a wide swing with her flail, but Kris swiftly ducks under it, and slides in close to her. 
Page 10
Panel 1 - Kris finishes, “Is that you can *always* make them worse!” Kris leaps up in front of Tasque Manager, and smears the blood on their hand across her polished breastplate. 
Panel 2 - Tasque Manager pulls back and shrieks in horror at the bloody stain on her armor, both arms raised.
Panel 3 - Kris pulls back, their head still bleeding, and points decisively at Tasque Manager. Noelle and Susie are standing ready behind them, and they give the [FIGHT] command.
Panel 4 - Tasque Manager tries in vain to wipe the blood off her armor, temporarily distracted…
Panel 5 - Which is enough time for Susie to come in from above and snap her jaws around Tasque Manager. She screams, and drops her flail.
Panel 6 - In a wider shot, Kris and Noelle look on as Noelle violently shakes her head with Tasque Manager in her jaws, like a dog shaking a chew toy. Pieces of her armor fly out as she’s tossed back and forth.
Page 11
Panel 1 - Finished with her attack, Susie spits out Tasque Manager, now a complete disassembled mess of armor and bone. Her pieces scatter across the stone floor.
Panel 2 - Noelle opens her mouth wide, and uses her frost breath again…
Panel 3 - …And her icy breath freezes the scattered pieces to the floor, leaving no chance of an easy reforming. Kris watches as the cat skull head skids free of the rest of the mess…
Panel 4 - And slides to a stop by their feet. Although broken up and frozen, Tasque Manager’s severed head can still speak, albeit weakly. “So disordered…scattered…filthy…”
Panel 5 - Low angle shot at the skull glares up at Kris with contempt. Kris has won, but she still has last insults to get in: “No wonder…you were discarded…”
Panel 6 - Kris closes their eyes again, another flashback coming back…
Panel 7 - Another series of flashback images to a younger, orphan Kris. They’re hiding in a pile of trash behind some boxes, shivering, terrified of encountering another soldier. Someone else can be seen approaching.
“Hey…” Kris looks up from their hiding position at the sound of a calmer voice. They see a hand being extended to them.
The hand belongs to a younger Asriel, reaching down to help them up. “Are you okay?” he asks.
Page 12 Panel 1 - Back in the present, Ralsei approaches Kris again, putting a reassuring hand on their shoulder. He smiles down at them. “Well done, Kris! We’re that much closer to Queen now.”
Panel 2 - Higher shot as the Fun Gang begins to regroup ans start back down the hall again. Susie leans back towards the frozen and broken Tasque Manager with a taunt: “Good luck cleaning *that* up, you stupid snob!”
Panel 3 - Lancer pops back out of Susie’s hair, one hand raised to his head to look around. “Did we win?” he asks.
“Obviously!” Susie replies with a grin.
Panel 4 - Lancer turns to Kris, who is walking at the head of the party. “Wow! I guess you really *can* see through that string bean hair!” Kris is still injured and messy, but doesn’t seem to mind. “Well enough.”
Panel 5 - A shot from behind the Fun Gang as they continue down the dark hall, heading towards the Queen. Behind them lies a giant mess of shattered porcelain, frozen armor pieces and broken bones. “You know…” Kris says, “I think I will let it grow wild and ugly for the foreseeable future.”
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spicymancer · 3 months ago
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If the Actirangers are the Five Man Band trope, what roles would they all fill? Obviously Blue is the Big Guy, and I feel like Grey is the Lancer. (Haha) But who would everyone else be?
(If you don’t know what I’m talking about, much apologies and I highly recommend Overly Sarcastic Productions’ video on the five man band)
"You merely adopted the TVTropes; I was born in it, molded by it...!"
*cough* Sorry yes, I am familiar! The Actirangers obviously follow the Super Sentai / Power Rangers archetypes but if we were to slot them into classic tropes:
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Red: Leader Red is probably the simplest member of the gang and the one who most reflects his archetypical role as the Paragon, generically good heroic guy. A Captain America-esque baseball captain figure in the team. I should probably flesh him out more tbh. Green: Lancer (loyal) / Smart Guy Green is Red's second in command, and she's more sardonic in contrast to Red's earnest character. Green is heavily inspired by Garrus from Mass Effect and Zoe from Firefly. A steady, focused and competent lieutenant. Blue: Big Guy / The Heart Blue is leaning more into the gentle-giant style big guy, befitting a Hockey Goalie. Probably no small amount of Grin from The Mighty Ducks cartoon and Broadway from Gargoyles. I think he's the kind of person who's often underestimated. His kindness makes people assume he's foolish, and his gentleness makes people assume he's soft. And he can be a soft fool, it's only when he wants to be.
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Pink: Lancer (foil) / Token Evil Teammate Pink is probably the character I center most of my own mental energy around. "Token Evil Teammate" is probably a little excessive, but she's probably the Ranger who's most willing to fight hard and is the meanest of the group in general. She's rich, angry, and working on it. She's the sort of person who struggles with loneliness even when surrounded by people who care about her due to her own self-isolating mental baggage. Her story (insofar as the Actirangers have a story) is about working through that. Yellow: Plucky Comic Relief / The Heart Yellow is just having a good time. She's the sort of friend who doesn't really occupy a specific role in the group but is happy to support anything that needs doing. She isn't the type to worry overmuch about the future and firmly believes everything will work out.
Gray is obviously the Sixth Ranger, and as of yet isn't really part of the core band. He's the resident angsty boy of the cast. Shadow the Hedgehog, Prince Zuko, etc. A little overdramatic and a little bit of an edgelord but please forgive him, he's still figuring himself out.
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Pawnathan might also count as a Cowardly Sidekick? I dunno he's doing his best.
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cosmopoliturtle · 10 days ago
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Fakemon #179-180 - Gabugoyle, Aquedire
Thanks to the DeviantArt gargoyle gang, Doofingus, Dark-Bright-Andy, and ChoclateChipKraken for the prompts!
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sybxritiic · 2 months ago
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𝐌𝐎𝐍𝐑𝐎𝐄 𝐀𝐑𝐂𝐇𝐄𝐃 𝐀𝐍 𝐄𝐘𝐄𝐁𝐑𝐎𝐖  a  subtle  smirk  forming  on  her  lips  as  she  gazed  down  at  the  other  woman.  ❝ i  thought you would’ve  known  better  than  to  underestimate  me  by  now. ❞  it  wasn’t  like  she  had  a  history  of  violence,  but  she  wasn’t  some  helpless  damsel  in  distress  either.  she  worked  hard  to  maintain her reputation as someone who could hold her own. ❝ what's the big deal ? you've technically already said it, ❞ she pointed out, thumb gliding over spark wheel of shiloh's precious lighter. ❝ if you don't think it should count, then i'd be happy to hold out even longer──until i feel like you've earned it. ❞
"i never would have guessed." shiloh deadpanned, small grin in place. a smirk soon replaced the look, every bit mischievous as she thoroughly enjoyed monroe's dramatics. part of her wanted to argue that if the other woman got to be dramatic, she could be ridiculous - which she was fully aware she could be - but she wanted to take a different approach. "mm, i don't know, that wouldn't sound like much of a threat to me." to shiloh, in the context of them? it sounded like a good time. "a word i don't like." she stressed; as if there wasn't a multitude of occasions she could be persuaded to use it. feeling herself heat up at the entirety of monroe's next words, she cocked her head at the taller woman, smirk still lingering on the corners of her mouth. "does one word really count as begging?"
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ventique18 · 19 days ago
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Do y'all remember during Vargas Camp when Malleus told the gang he isn't very good at using tools because he breaks them easily? But he uses tools when sculpting gargoyles... Which means... He finds it really hard to make gargoyles, but he's just doing his best because he enjoys it a lot? 🥹
The thought of a strong guy like him being really gentle so he wouldn't break the work he loves... Just like how gently he treated baby Silver. And like how he adjusts a lot to accommodate others so he could form a meaningful connection with them. 😭
He's... He's the true meaning of gentleness? 🥹
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tending-the-hearth · 1 month ago
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the curtis brothers sitting like little gremlins in any space is actually so canon to me
ponyboy will perch on the back of armchairs, no matter who is sitting in them (bonus points if darry's in the chair, pony will literally climb on top of him and basically sit on his shoulders). he'll lay across the top of the couch like a cat, even if there's literally no one sitting in it
if ponyboy does actually sit in a chair or on the couch properly, he'll perch like a gargoyle, and that becomes one of soda's nicknames for him
darry sits sideways in chairs, no matter what kind of chair it is, and soda will sit upside down in any space he finds, ignoring how red his face turns.
there was one afternoon where the gang stopped by the curtis house, and ponyboy was crouching on top of the armchair, darry was sitting sideways in the same armchair, and sodapop was hanging upside down off the couch. steve and two-bit let out the loudest shrieks, johnny immediately joined ponyboy in Perching ™️, dally sat on top of darry, and ace went upside-down with soda.
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melefim · 6 months ago
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Dead Boy Detectives- Moves, Incidents, and Cases Masterlist
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Do you like lists? So do I! For my last Dead Boy Detectives Rewatch, I copied down every Move, Incident, and Case mentioned or seen onscreen in the show!
All are listed below, with the episode number in parentheses after each one.
(Two cases, Niko Sasaki and the Devlin House, appear in more than one category. For each listing, the number shows the first time it appeared in that category, which is not necessarily the same episode the case itself appeared in)
Full lists after the cut- As always, enjoy and please let me know if I missed anything!
Moves:
The Old Bait & Matchbook Gambit (1)
The Old Die & Go Seek Maneuver (3)
The Old Run For Our Lives Maneuver (3)
The Old Poke & Prod (6)
The Crystal Method (rejected names: The Esther Bester, Crystal Shroom Persuasion) (6)
The Old Shill & Dash Play (7)
Incidents:
The Infamous Puppy Debacle of ’94 (1)
The Great Chewing Gum Debacle of ’06 (2)
The Great Fenwick Pixie Escape of ’07 (5)
Past cases:
The Case of the Shrieking Doll (1)
The Case of the Drowned Diver (4)
The Case of the Ghastly Greenhouse (6)
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Port Townsend potential case board:
Evil Seagull/ Severed Foot (3)
Astral Plane Crash (3)
Phantom Migraine (3)
Bedeviled Teacher (3)
Shrieking Secretary (3)
Disembodied Dog (3)
Haunted Painting (3)
Possessed Fireman (3)
Case of the Devlin House (3)
Phantom Yodeler (6)
Undead Milkman (6)
Doppelganger Gang (6)
Sentient Pants (6)
Restless Piano Syndrome (6)
Sticky Cricket Wicket (6)
Gargoyle in Garage (6)
Active cases:
Drowning victim who can’t move on without his boat (6)
Banker needs his lucky coin (6)
Cases solved during the show:
Museum Haunting (1)
Crystal Palace (1-8)
Becky Aspen (1)
Dandelion Sprites/Niko Sasaki (2)
Haunted Painting (told client how to break curse himself) (3)
Devlin House (3)
Lighthouse Leapers (4)
Two Dead Dragons (5)
Creeping Forest (6)
Cards on the office case board:
Museum Haunting (1)
Niko Sasaki (8)
The Devlin House (8)
Run Ragged Dogs (8)
That Thing We Couldn’t [rest of card out of frame] (8)
Sundevil Slip (8)
Solved cases mentioned by The Principal:
The Devlins (8)
The Vernons (8)
Moy Fitzgibbons (8)
The Jollity Twins (8)
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And if you like lists of things like I do, you can check out my other Dead Boy Detective ones here!
When Charles’ shirt color changes
George Rextrew’s Edwin comic inspo board
Soundtrack timestamps
Swearing Stats Masterlist
First pass at finding where the songs in the score are used- full post with timestamps in progress.
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I wonder what would happen if the Glorious Masquerade gang and the PlayfulLand group swapped places 🤔
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I've previously speculated on what Rollo's interactions with Ace, Ortho, Lilia, and Leona would be like! However, those were written under the pretense that there would be an event directly following Glorious Masquerade in the in-game timeline (so the other 11 NRC students would walk in already knowing what went down the first GloMas). The Anon above seems to be asking for a slightly different scenario in mind: what if the Playful Land attendees went to the Glorious Masquerade and the Glorious Masquerade guests went to Playful Land to begin with?
Instead of linking you to those old posts (since they're running on a slightly different premise), I'm going to present you all of my thoughts in this post that you're currently reading!!
Please note:
I will assume the same major story beats play out. The focus of this post is how Rollo, Fellow, and/or Gidel would interact with a different cast of characters, as well as how the NRC boys would react to the new circumstances they are in.
For simplicity’s sake, I will also assume the same SSR trios (even if I think other characters could be as meaningful in those roles); this means SSR Ortho, Ace, and Kalim vs Rollo and SSR Malleus, Idia, and Azul vs Fellow and Gidel. There will be a more intense focus on the interactions between these characters over the others, as well as how they problem solve.
The same rarities apply for everyone else. That means Floyd stays a SR in GloMas, Silver stays a R for Playful Land, etc.
I won’t be talking about Yuu and/or Grim’s roles in these events since they’re present in both and don’t play a large part in the conflict and its resolution. (The latter also applies for Trein.)
Technically I believe only the SSR trio of GloMasq learned about Rollo's motivations in detail, but 🤡 I think it'd be so fascinating if other characters knew and reacted to this knowledge too, so I will be writing my thoughts about that.
Are you ready? Then… Let’s go to the Glorious Masquerade/Playful Land!!
Glorious Masquerade:
Lilia
Gramps would have so much fun exploring the city and learning about its history! He'd be especially fascinated by NBC, since he hasn't had the chance to visit its campus before.
Praises Rollo for being so young yet so knowledgeable and respectful of the City of Flowers' history. It has changed so much since Lilia was last here! They're... amicable enough at first, but Rollo doesn't care for Lilia's penchant for surprises and sometimes juvenile proclivities.
Aggressively cuddles the community goats. (“They’re almost as cute as I am!”)
Of course, Lilia will have to pick up souvenirs for all of his children back home.
Lilia quickly becomes chums with the gargoyles as soon as he realizes they’re alive. He’ll talk about wanting to bring Malleus next time to see the talking gargoyles, which evokes a dark chuckle from Rollo.
Lilia would probably also be busting a move and spamming so much fun magic during the Festival of Fools/Topsy Turvy Day celebration (and make Rollo so mad in the process).
I like to imagine that Lilia, in his old age and wisdom, is the one that identifies the fire lotuses/crimson flowers right away and exposits to everyone else about what they are and what danger they pose to the world.
One of the first to volunteer himself as a sacrificial pawn to let the youngins charge ahead. After all, that's his duty as the oldest in the group 🎵 (but he actually ends up being one of the final ones to stay behind instead of the first; Lilia's just too strong of a card to play right away!)
Assuming that Lilia learns about Rollo's motives in the end, I feel like he'd give Rollo a verbal smackdown (similar to how he went after Leona's ass in book 2). Though Lilia understands the importance of family and the pain of losing loved ones, he'll never agree with, nor stand by, Rollo when he's taking such extreme measures to reconcile with his guilt. He’d probably lecture him at the masquerade too, trying to get Rollo to understand the positives of people opening up and coming together instead of living in isolation and narrow mindedness.
Like Trein, Lilia might keep himself open or make an effort to keep an eye on Rollo following the events. You never know when he might need advice or a mentor figure. What the not attempted was awful, but Lilia won’t allow hate to win out in the end. What he most desires is a world where everyone—even Rollo—can live in harmony.
Jack
Gives Rollo his utmost respect—after all, he’s an upperclassman and a representative from another school!! He tries to smile and listen attentively when Rollo speaks, though it’s hard for Jack to sense much of anything from him. Jack defers to Leona for his opinion, then marvels at his dorm leader’s wisdom.
He’s really impressed by Rollo’s discipline, from his detailed schedules to his exact meals every day. It’s not that different than following a strict training regimen!
Jack is the strong, silent type that just goes along with whatever the rest of his tour group wants to see and do.
His face normally makes people wary or feel intimidated. Since it’s Topsy Turvy Day they celebrate and laugh with him instead of shying away.
The goats try chewing on Jack’s tail, then they get skittish and scatter when he growls at them and tells them to cut it out.
When magic isn’t an option, leave it to Jack to be the raw physical powerhouse that buys the group time to ascend the bell tower!
Jack can't say that he understands Rollo's motivations, but as a big brother himself, he knows he'd be devastated to lose his siblings in such a way. Even so, he can't accept this--no, he swears to protect that which he loves. "Let's see whose will persists over the other's."
Trey
“It's nice to meet another Normal, Totally Sane, and Responsible person you,” Trey says, shaking Rollo’s hand. (Boy has no idea wtf is in store for them later.)
He unnerves Rollo by asking him how often he brushes his teeth and flosses after a single croissant. (Trey should compare his eyes to grapes too :3)
Very interested in sampling the local goods and pastries. He chats with the bakers about their techniques and specialties. Trey will try to recreate them for Heartslabyul since he can’t bring them back fresh for his dorm. Maybe he could try presenting Riddle with a grape tart instead of the usual strawberry?
He makes a dad joke about candying the flowers and eating them like sugared violets. No one laughs so he has to explain he wasn’t serious.
Like Lilia, Trey feels compelled to step up to the plate for his juniors when push comes to shove. “Riddle will kill me dead if I don’t make sure our dorm members are safe.” And with a solemn tip of his hat, Trey’s off to do battle with the deadly blooms.
Trey would feel bad for Rollo once everything comes to light. Of course it’s not easy for an older brother to lose their younger sibling—Trey’s an older brother too. There’s a guilt mixed with his sorrow, a part of him wondering if Rollo would still feel this way had someone been there to emotionally support him. It reminds Trey of his own complicated feelings when he didn’t deescalate Riddle’s rage. Who here was really responsible: Rollo, or the world he felt had failed him? That’s the question that Trey asks himself.
Jade
Jade immediately tries to flatter and befriend Rollo. (It pays to have friends in high places, no?) He makes it known that if Rollo ever needs any help, he’d be more than happy to assist. Rollo assures Jade that he doesn’t, he prefers to work alone—much to the eel’s disappointment. “Well, the offer is always on the table,” he says hopefully.
He'd be fascinated by all of the flora unique to the City of Flowers thanks to the Bell of Salvation's magic. Probably stockpiling stuff to bring back home and cultivate for personal projects such as his terrariums or various potions.
Jade stops by almost every food shop or stall to sample the local wares. He has a very healthy appetite (plus, Azul sent him on a mission to scope out the flavors of the city).
He’d love the glass mobiles—they remind him of the trinkets the Mermaid Princess of old would collect in her treasure trove.
Jade’s at first amused by the idea of flowers that fight back and actually pose a formidable threat to mages. Damn, it should have been him, not Rollo/j It’s so out of the ordinary—how could he not be entertained? It’s not every day that you face the end of the world as you know it.
He still helps in the battle to the bell tower, but he won’t automatically put himself in danger if others are willing to first. Jade has to preserve himself first and foremost! He’d probably try to manipulate NBC mob students to be his human shields before directly fighting the flowers.
Every so often he will drop an ironic comment like, “How dedicated Rollo-san must be to cultivate such beautiful and rare flowers.” (“Don’t act impressed by this!!” his classmates shout back.) Jade reassures them he’s taking this seriously, he’s just stopping to smell the roses along the way 😌
When the truth comes out, Jade claims that Rollo is a “poor, unfortunate soul” and offers nothing but pity for him. Internally, he’s marveling at the turn of events—surprised that the SSR trio would stoop to peeking in Rollo’s diary for information that’s something Jade would do himself www, chuckling at Rollo’s desperate struggle for salvation. It was well worth coming on this trip just to witness this all play out himself.
Cater
He’s his usual friendly, bubbly self around Rollo. The problem is that Rollo doesn’t reciprocate any of Cater’s attempts to socialize—he keeps things curt and professional.
Pulls Rollo into selfies and tells him to smile. Rollo doesn't.
Shocked when he learns Rollo prefers letters for texting or email. Rollo is just as appalled by Cater’s phone addiction.
Loooves the of and breads the city has to offer! The wide variety is aesthetically pleasing and keeps his camera sated. Plus, he doesn’t mind eating them instead of the sweets being offered.
Constantly snapping pictures to post on Magicam, cooing about how he loves "the vibes". (He also has documentation on his phone of the whole "wow, the city is infested with flowers" incident, but had to purge them when the group decides to let Rollo live with the guilt to himself.)
Cater would rely on the others to volunteer as shields first before he gets involves with the battles. He’d probably be one of the students to be forced into a situation where he has to fight the flowers (similar to how Jamil and Ruggie got cut off from the group and were forced to stay behind).
He could use his UM to make Cater copies that help to distract the flowers. I’m not sure how he could be impacted as the caster or if magic would still be absorbed if the flowers got to the clones and made them dissipate upon impact, but it’s worth a shot.
Despair is an emotion that Cater knows well but doesn’t show. Seeing that in Rollo strikes a nerve in him. His own loneliness and hopelessness is an echo of Cater’s. “Do you think this could have been avoided if someone had just been there for him?” Trey asks. (“I don’t know,” Cater replies, feeling as though he’s been punched in the gut. “It’s still totally not cool what he did though!”)
Vil
Cordial introductions and polite conversation are in order. Vil has no trouble navigating the city, nor dealing with Rollo. He’s had plenty of experience with stiff perfectionists in his industry (and it helps that Vil is one himself).
He compliments the NBC uniforms for being humble yet stylish. Rollo isn’t sure what to make of the comment (his face is blank) but he thanks Vil anyway.
Being a celebrity, Vil turns heads during his city tour. Rollo frowns in disapproval as fans swarm him, regarding Vil as a diva that promotes the sin of overconsumption. It doesn’t help his opinion that Vil often presents in an extravagant manner, full face of makeup, high heels, and all. It’s too much for the man to handle without his handkerchief.
Vil demonstrates an interest in the City of Flowers’ flora, just like Jade does. He’d love to preserve some for potions and his homemade cosmetics, but alas! They wouldn’t last the trip back. He’ll settle for other items: grape infused skincare and prank handkerchiefs—the latter, a bit juvenile, he confesses, but they’d make for excellent props for his Film Research Club.
When disaster strikes, Vil’s ready for action. His elegant, lithe form allows him to tuck and roll out of narrow scrapes with the flowers (all that work he does for doing his own stunts pays off here).
He can’t help but scoff at the irony of Rollo’s predicament. It’s a cruel twist of fate, but he cannot overlook Rollo’s actions. “You stand before a burning city and still call yourself its savior? Nothing could be so sad as a villain who has deluded himself into believing he is a hero. You’re rather full of yourself, aren’t you?”
Leona
Leona doesn’t care for kissing up to others, but he’ll do the bare minimum of greeting Rollo in his “royal persona” before going back to his usual rougher, less polished attitude. He has no one to impress, nor does he care enough to (even with Vil and Rollo chiding him).
He languidly strolls through the halls of NBC as if he owns the place. When his eyes pass over the mob students, they seem to straighten, standing at attention.
Leona doesn’t seem all that thrilled to see the gargoyles around. He gets this scowl on his face and mutters something about how they remind him of a certain lizard who won’t shut up about them. “Lizards, yes,” Rollo mysteriously agrees. “Such despicable, vile creatures.” Leona eyes him—sure to keep that in mind.
He susses out Rollo. Leona has a keen sense for ill intent and stays wary. He might not know what specifically drives Rollo, but he’ll at least as a sneaking suspicion like, "oh, [Rollo] is putting on airs/this isn't his 'true self'," etc.
His heart isn’t in the tour. Leona’s already familiar with the history and culture here thanks to his tutors. As Trein lectures, he’s yawning and thinking about being anywhere but here. Still, Leona doesn’t miss a beat when Trein surprises him with a verbal pop quiz. Sharp as a tack, he responds with a correct answer and a smirk.
He finds some Bibles ancient texts to read later. They came on a strong recommendation from Rollo, who says he and the other NBC students read and recite from it on Sunday mornings. “This had better be good,” Leona grumbles.
The local goats really REALLY like Leona for some reason. They gather at his knees, forming a weird fluffy fortress around him. He growls and tries to shoo them off (their horns are too Malleus-like for his liking), but they keep bleating and bothering him throughout the day. A goat comes to his rescue from the crimson flowers/fire lotuses, just like the legends of foretold—
His strong magic won't do him any good when the flowers reveal themselves. It's a good thing he's got physical strength and flight abilities too, he'll distract the flowers while the others go on ahead! (He'll insist the others will only "weigh him down" to save his pride.)
At the ball, Leona isn't one to mingle. He stands off to the sides, in the shade of the pillars, watching the others dance while he mulls over his power, Rollo's power, that burden of powerful magic they must bear, the scars left from their pasts. "Hmph, how useless," Leona thinks. Struggling against a fate set in stone... He knows that story all too well, and where that story will end: in ruin.
Floyd
Does and says what he wants when he wants, not caring how much Rollo is glaring at him. “Mm? You got a problem with me? Stop hiding behind your handkerchief and say it to my face then.” Floyd’s had too much experience with Jade and Azul’s two-facedness to be patient with Rollo’s bullshit.
Bored with all the historical info being dumped on him (his interest actually flits in and out at very inconvenient times). He sometimes glances away, changes the topic, or runs up to stalls and touches things. Basically, annoying Rollo the entire time.
Buys a bunch of random stuff, whatever catches his interest. Floyd loves the handkerchiefs and their prank potential (he'll startle Azul with them!), and the glass mobiles remind him of all the treasures he collects from shipwrecks back home.
He also gets a bunch of snacks to chomp on as he walks along and peeks at the vendors' wares. Floyd scarcely picks up after himself though, so that leaves Rollo to grumpily follow and pick up the wrappers.
I'm sure he'll come up with some nickname for Rollo (which will annoy him), but I'm not too familiar with marine life so you'll have to do the imagining for a suitable nickname for me lol. Maybe some kind of a jellyfish (since it would resemble the shape of his hat and has stingers despite how demure it looks).
Floyd is eager to fight the flowers once they sprout up. He's never tried punching plants before, but now is as good of a time to try as any! (He has to have a partner that keeps him under control or can compensate for his recklessness, or else he'll just indiscriminately fire off magic...)
When the conflict is all said and done, Floyd is totally chill with having a blast at the party. Rollo's trauma? Who cares? Now's the time to dance and have fun...! Floyd might even pull Rollo in for a dance during the ball, much to the latter's chagrin.
Ace
Riddle gave him a good, long lecture before Ace is allowed to go off to NBC. He gives a perky enough of a self-introduction, but can't maintain that squeaky clean student facade all the way. (Ace makes it clear among his peers that he's excited about this trip only because he can skip his regular classes and party at the masquerade.)
He's not all too thrilled about Rollo. A lot of his demeanor reminds Ace of Riddle (but if Riddle were much more emotionally repressed). "He's gotta unclench his ass and learn to have some fun for once!" Well, whatever, Ace thinks--all he'll do is just play the part of a good little boy, and as soon as Rollo looks the other way, Ace will let his mischief loose! (Like with Floyd, Rollo feels the need to keep Ace in line.)
When Trein starts giving the verbal pop quizzes, Ace zones out and pays zero attention.
He takes pictures of all the cool stuff he's experiencing to share later with the students not picked to go (ie to rub it in their faces). "Man, you guys are missing out~ Sucks to suck, I guess!"
Ace buys a souvenir but if you ask him who it's for, he'll get defensive and claim it's "definitely not for Deuce."
Ace likes to show off his magic to the townsfolk, though his level isn't that proficient yet. Making little fireworks is easy and gets eyes to light up though, so that's what he provides to liven things up! Rollo scolds him and tells him to "put it away", but Ace only rolls his eyes and hypes up the gathering crowd more.
When you need a verbal smack-down or a call-out, Ace is your guy. He's the first to point out Rollo's hypocrisy, and he does so loud and proud. "Rollo-senpai's a mage too, right? Releasing these flowers on the world means he'll have his magic taken too. Does he really hate himself this much...? Yeah, well, he's about to hate himself a whole lot more once he loses to us!"
When the situation seems dire, it's Ace kicking people into gear. He doesn't encourage them, but rather irritates them so much it grants them the strength to keep fighting just so they can live long enough to get their revenge on Ace.
He calls Rollo out to his face too--there, atop the bell tower, Ace confronts him, throwing accusation after accusation. His pointed words infuriate Rollo, who is still in denial about the true motivations behind his actions. "Admit it," Ace tells him, "you're doing this for yourself. Not for your brother, not for anyone else. It's just you projecting to stomp out your own guilt."
Being a first-year student, his magic is clumsy. Rollo easily overpowers him--but it's okay! Ace doesn't fight will the full force of his magic, instead relying on simple diversions with light, sound, and sleights of hand to distract Rollo.
It's Ace who suggests hiding the truth of Rollo's actions when they've defeated him. "How else is he gonna learn? He should reflect on his actions by himself, cuz 'sorry' alone isn't gonna cut it."
Ace wants that masquerade party to go on, to which Rollo reluctantly obliges. (According to Ace, "Losers don't get the right to say no to the winner's demands!") Thanks to him, the party's on, and he's going to enjoy every last second of it.
Ortho
... Couldn't Ortho just lifehack the situation and save everyone the struggle of trekking up the bell tower by just flying up there and sniping Rollo with a laser beam????? I guess let's just say that the fire lotuses/crimson lotuses drained the technomantic energy he runs on and thus limits his capabilities. Either that, or maybe the Masquerade Gear he changed into isn't equipped with strong combat functions.
Idia begs Ortho not to go and socialize because "it'll turn you into a normie", but Ortho's so eager to go to this symposium! It's a great chance to exchange knowledge with fellow mages. He promises his big bro he'll be extra careful and will record all the cool new sights so Idia can vicariously experience them through him.
Rollo's confused as to what Ortho is--he's certainly not living, is he? There's a part of Rollo that is disgusted and appalled at the inorganic nature of Ortho. He's an artificial being, an affront to nature, proof of humans playing god.
Even so, there is an odd atmosphere around Rollo, a hesitant curiosity. He's oftentimes spotted eyeing Ortho or extending a helpful hand to him in particular, though he winces at the child's touch, as if Ortho is diseased.
He nabs some of those intricately detailed wood carvings for his brother. Rollo asks him why those caught his attention, and when Ortho mentions Idia, Rollo's eyes darken with quiet understanding.
As promised, Ortho goes around filming everything. It's so different than looking up facts about the City of Flowers online! Ortho senses Rollo following at a distance--almost like a guardian, trying to make sure he stays out of trouble.
Rollo never thought he would experience guilt--but the moment the flowers come alive with fire, he feels it when he sees Ortho surrounded by the lotuses. The red spilling over his small form... it gives him traumatic flashbacks to the origin of his hatred for magic. But his will is strong, and Rollo pushes down the bile rising in his throat and continues with his plan.
With his magical reserves down, it's hard for Ortho to fly, or to move much at all. He's conserving his strength for the final battle as he drags himself up the stairs. When his peers ask if he wants to rest, he frantically denies it. "We need to hurry," Ortho insists. "We must save Twisted Wonderland, the city... and Rollo Flamme-san himself!!"
He sees a lot of Idia in Rollo, and it's perhaps this perception that drives Ortho so hard to stop Rollo before it's too late. Ortho has lived through grief, has seen how it can twist someone beyond recognition and set them on a path of destruction. Not again. Never again. He won't allow for it.
There's not much "juice" left in Ortho by the time they make it to the top of the bell tower. He knows he can't haphazardly fire a laser beam and call it a day, so he'll instead use fake tears (knowing that Rollo has a soft spot for him). Putting his acting chops to some use, Ortho pretends to sacrifice himself to get Rollo to lower his guard, allowing his two less magically inclined allies to get the jump on him.
After the battle, Ortho still can't help but empathize with Rollo. Unlike Idia, Rollo didn't have people there for him in his time of need. Ortho bashfully offers emotional support and invites him to hang out with him and Idia ("Maybe you and my nii-san can be friends? I can pass along his contact info to you!"). Rollo refuses--but that door is always open for him.
Kalim
I FIRMLY BELIEVE THAT KALIM WOULD BE THE HERO OF THIS STORY AND NO ONE CAN TELL ME OTHERWISE
His extroversion is Rollo’s kryptonite. Kalim just bombards him with smiles and chatter, it bears Rollo’s patience thin quite rapidly. He basically has his handkerchief out at all times trying to covert his disgusted frown.
Kalim’s super into exploring the town!! He stops by all the stalls to stock up on tons of gifts for his dorm members back home. (Rollo is appalled by his extravagance.)
Big fan of the festivities too; he grabs Rollo and everyone else by the hand, encouraging them to join him in a big group dance. (Think of the town dancing scene from Tangled!!) It’s hard not to grin and clap along to the good vibes he brings!
When all hell breaks loose, Kalim’s still the one to beg everyone else to give Rollo a chance, to hear him out. (They all think he’s INSANE for asking this.)
He’s absolutely heartbroken to learn about the fate of Rollo’s younger brother. As an older brother himself and someone who has been on the receiving end of many assassination attempts, Kalim can’t imagine losing one of his own siblings to Death’s cold grip. Snot dribbling out of his nose, tears streaming his face, he’ll insist that Rollo’s about to make the biggest mistake of his life. They have to stop him.
When Ace, Ortho, and him arrive atop the bell tower, they’re all shocked that Kalim takes the initiative. Still sobbing, he calls out to Rollo, begging him to see reason, letting him know that he understands how he feels. Rollo, of course, doesn’t listen and only becomes increasingly angry.
A unique use of Kalim’s UM! 👀 Oasis Maker summons a ton of water at once and seems to have a large AOE. I wonder if this could confuse or temporarily delay the crimson flowers???? Because the water would technically be magic, right? Except it’s everywhere (and pretty evenly distributed). It could also wash away the magic traces of other mages, so the flowers wouldn’t know which direction to go. Oasis Maker is also a thematic opposite to Rollo’s fire, a perfect visual representation of fiery hate versus purifying, cooling love.
DBHLFADYUVAFP9A9 KALIM JUST. TACKLING ROLLO IN A TIGHT HUG AND ROLLO NOT KNOWING HOW TO REACT... IN THE RAIN... DO YOU SEE THE VISION.
Kalim’s also the one to suggest forgiveness and giving Rollo a second chance after his defeat. Ace is super against it and wants to blab about his misdeeds to the world, but Kalim manages to convince him to keep it under wraps through sheer charisma alone.
At the masquerade, Kalim approaches Rollo and offers to be his friend. Though Rollo briskly refuses, Kalim won’t give up! Kalim tells him that he has a friend back home (Jamil) that hates him, so Kalim’s gonna work hard every day to be someone worthy of his friendship. So… he’ll do the same for Rollo too!!
Stage in Playful Land:
Silver
Silver's probably one of those people who hears about Playful Land and comes along to help protect his liege and peers.
Somehow dense enough to think that Fellow and Gidel AREN'T suspicious (when they clearly are????). He just kind of tilts his head to one side and smiles, saying that these two seem really friendly.
At first he thinks the park is a little odd because there aren’t any wild animals—not even birds—there. But he soon forgets his worries and is caught up in the magic of the amusement park. Silver thinks of it like an extensive obstacle course for his training! He’s especially interested in tests of strength (he and Sebek got competitive about some of those games).
Thinks the park's mascots are cute. Picks up a souvenir that features them (maybe a keychain or plush toy) for Lilia and Malleus.
Not much for performing. Silver's facial expressions are stiff and he can come off as scary without meaning to--but on that stage, he comes alive and all his muscles move in perfect unison to execute a dance. How invigorating...!
Gets puppet’d for falling asleep in an area he shouldn't be loitering in? Or maybe he leaps in the way to protect someone else. He can’t help it!! Gallantly shouts at the others to run and leave him behind—what a noble sacrifice!
Tries to talk some sense into Fellow. The only one who gives him the benefit of the doubt and sees the good in him.
He commends Fellow for ultimately "making the right decision" and freeing everyone at the end. Tells them he hopes they'll meet again someday, and he's eager to hear about the success of his school.
Epel
Peak of his rebellious kid phase. Decides to sneak out just to stick it to his dorm leader (who nagged him very recently for something). Does not realize Rook followed him all the way to the pier until Rook greets him.
Completely fooled by Fellow's friendliness. Epel's used to this kind of attitude back home in Harveston. Because the community is so small, everyone knows everyone and they're pretty closely knit. He figures Fellow and Gidel are the same way!
Totally hype to take everything in! Makes everything a competition (and unfortunately gets smoked by his peers in most of them). Drowns his sorrows by eating tons of the apple (core) flavored foods offered in the park.
Really put off by the invite on the stage. He's reminded of when Vil voluntold him to perform for VDC/SDC. Tries to weasel out of it, but Fellow won't be having any of that! Epel's suddenly filled with a light heartedness and fond memories of his month-long training with friends. He lets his instincts take over and relives those times on the grand stage!
LHFLIDFPIEIFEQFQEFJA I THINK IT WOULD BE FUNNY YET SUPER STUPID IF EPEL GOT PUPPET'D FOR EXCESSIVE PROFANITY... and he continues to swear after he's been caught by the magic. This is a family friendly PG clean place, Epel 😤
How dumb would it be if Fellow told the caged boys stories about his travels while they waited for the others to be captured and as he's listening to these stories EPEL REALIZES FELLOW AND GIDEL ONCE STOLE CROPS TO EAT FROM HIS FAMILY... Boy starts hooting and hollering all over again.
Joins Deuce in stomping around the park and bashing it up. They're a real pair of delinquents... Maybe pops a squat and asks Deuce to take a "cool pic" of him posed by some rubble.
Tells Fellow that folks might be more willin' to help him and Gidel out if they were more honest with their intentions. Epel's not entirely sure if his words got through to him though...
Ruggie
He heard the word "free" and he was instantly in. Leona-san's been working his tail off lately, a hyena needs a break every once in a while! Who cares how shady the offer is? Free is FREE, isn't it? He'll worry about the details later.
Pals around with Fellow and Gidel, talking about their odd jobs and old bosses. They get along swimmingly (which gives everyone else Bad Vibes).
Ruggie thinks the park is like paradise! All you can eat food? And for free? No work, all play?? Cool! He runs around collecting freebies, stuffing his face, and prowling around at the game booths racking up prizes. He plans to resell all of this stuff at a mark-up once he gets out of the park!
He's not all that eager to get on the stage (if he's gonna sing and dance, you better compensate him for it!). But what's this? Why's he suddenly feel eager to join in? Well, he supposes it seems like fun, so he might as well jam out too.
"Whaaat?! I knew this was too good to be true!" he laments when shit goes down. Ruggie holds out pretty well, but he eventually turns into a puppet cuz his greed got the better of him. Most likely stole a baton or something off of a fallen puppet to use as a makeshift weapon (which violates a park rule about stealing from staff).
Can't even be mad when he's captured and stuck listening to Fellow ramble about money. I mean, yeah, Ruggie doesn't WANT to be a puppet, but he sympathizes with Fellow's poverty and lack of education afforded to him in a "No, no... Let him cook" way.
Listening to Fellow vent reminds Ruggie of how lucky he is that he managed to find a meal ticket and a way out of the slums. He wonders if he'd have ended up like Fellow, had he not met Leona.
Really eager to bust up the park. It's not every day he gets to do this kind of thing!
When it comes time to part ways, Ruggie has a few words for Fellow! He doesn't think that his idea of a school is half bad--but he also tells Fellow to pick a less sketchy employer for his next gig.
Rook
Pulls up to watch out for Epel. He knows just how furious Vil would be if he found out their freshman wasn't getting his beauty sleep, so Rook has come to implore him to return to his chambers!! But--oh la la, he can't help but be intrigued at the idea of exploring uncharted territory, and so Rook comes along to Playful Land.
He keeps a close eye on Fellow while playing the part of an oblivious bystander. Rook does all of the right things: shaking Fellow's hand, chattering about how excited he is. The more Fellow underestimates him, the more taken by surprise he'll be when Rook unleashes the full brunt of his strength against him.
Nickname for Fellow might be "Roi du Renards" (King of Foxes) or maybe "Roi du La Scène" (King of the Stage). For Gidel, maybe "Monsieur Muet" (mute) or some equivalent like Calme (quiet).
I feel like Rook would love seeing the variety of attractions the park has! The stroll along the seaside has him rattling off about the majesty of the ocean deep. He would kill at a lot of the games but is most interested in the thrill rides and the pictures that come out afterwards. Rook marvels at everyone's unique expressions! (He looks pretty normal and is smiling wide in the pics.)
One of the first to hop onto that stage when the offer comes up. Rook has a flair for the dramatics and would love for nothing more than to be one of the performers he adores watching.
Becomes a puppet because he's one of the first to attack the gate or the staff (before everyone figures out that breaking the park rules results in the puppet transformation). What can he say? The huntsman is a man of action! Dramatically begs everyone to flee like how the huntsman in Snow White does.
Weirdly okay with (even excited about???) the cage. Don't ask why.
Laments having to destroy the dear park where they had such fun and made so many happy memories. Gleefully delights in the destruction too though.
Touched by hearing Fellow's hopes and dreams. Rook takes his hands, and, with sparkling eyes, encourages him to continue following them, to never give up!! (He barely seems bothered by the fact that Fellow almost sold them off.)
Riddle
Absolutely refuses to go at first and only shows up at the docks because he had a sneaking suspicion that some students would try to sneak out and defy his orders anyway. Fellow then enchants Riddle with Life is Fun and convinces him to try it out since "you broke curfew and came all this way anyway!"
Points out that Fellow is "a highly suspicious individual".
Riddle didn't have much in way of a traditional childhood; the most entertainment he had was doing crossword puzzles in his home. He's hesitant and wary of all the park's attractions and has to be persuaded to try them out.
He keeps worrying about skipping school, so Fellow has to really stack his spell on Riddle. Eventually he, too, gets lost in the sauce and thinks about how he, Trey, and Chenya would have liked this park as kids... and how he wants to have that childhood he missed out on. When he's caught laughing on the merry-go-round, teacups, or bumper cars, he denies it.
Needs that extra push to hop onto the stage. Riddle's stiff with his movements--he basically only knows how to do formal dances--but he gets the hang of it with some help from Fellow. Soon his troubles melt away and he doesn't recall what he was so worried about before.
Since Riddle closely observes the rules, the only way I can see him getting puppet'd is either the park rules and the Queen of Hearts' rules clash somehow and he cannot decide which to adhere to, OR he breaks a park rule he wasn't aware of. Maybe a hidden rule???
When he's caught, he pops off on an angry rant about how they all deserve this and he KNEW this was a bad idea, what will his mother think, etc. (Fellow has to put ear plugs in.)
Vents his anger by firing off tons of magic and destroying a lot of the park. (Has to be reminded to stop and take breaks or he'll exhaust himself.)
Before parting ways with Fellow, Riddle clears his throat and gives him a thorough lecture on the importance of having a clear conscience. Tries to be nice by wishing him luck on his educational endeavors--after all, Riddle is also someone who values a good education. Fellow scoffs at his advice and tells Riddle he's gotta get more street smart if he wants to survive in "the real world". (That's his tsundere way of saying "thanks for that, kid.")
Deuce
The idiot child who decides to sneak out cuz Ace told him they should. (Ace got caught early and didn't end up meeting them at the rendezvous point.)
A little dense, but his heart is in the right place. Thinks Fellow is a respectable adult that can be trusted because "do you really think people just go around and lie like that?!"
Loses himself pretty quickly in the park. He loves the adrenaline rush of the thrill rides. Competes with Epel to see who can handle the most consecutively without throwing up. Also takes some pictures to send to his mom!
Feels sort of bad for leaving Ace behind so he picks up a Playful Land deck of playing cards as a gift for him.
Even stiffer and more robotic than Riddle when he's ushered on stage. Continues to fumble and trip over himself, but Fellow assures him it's okay as long as he has fun!
Picks a fight with a puppet (he goes delinquent mode) and breaks it. Profusely apologizes to Riddle as he's hauled off.
Gets super into smashing up the park. At one point, he forgoes using magic and starts destroying stuff with a bat or a metal bar he picked up somewhere.
Not very good with parting words, but he manages to wish Fellow and Gidel luck. He sees a lot of himself in them and doesn't want them to stray from their path. Trying to summon the same vibes of the understanding policeman that helped him turn his life around, Deuce lets them know that it's not too late--they can change for the better.
Jamil
Absolutely no way Jamil would have gone had Fellow not cast his UM on him. He entices Jamil with a break from work and the wonder of the stage, preying on his secret desire to stand out and to have his talents noticed. His, not Kalim's. Jamil cannot explain to himself why he goes out that night, his feet carry him there as if acting on their own.
Of course he thinks Fellow is conspicuous. There's no way he isn't. But Jamil doesn't think of him as much of a threat with how simpering and pathetic he acts. What a fool, Jamil thinks, so servile, like a dog. True hater energy. Still, he plays along since Fellow is his ticket into the park and it's best to keep in the manager's good graces.
Jamil's used to lavish trips and amusement parks thanks to having to babysit and follow Kalim around whenever his parents rent entire venues out for him. Nothing surprises him anymore--though he does enjoy the food and tries to pick apart their recipes as he tastes them.
He ends up having to babysit some other students (mainly the first years) anyway. Jamil groans... even at Playful Land, there's no rest for him!!
Lives it up on stage. Forget Kalim, forget Vil--HE'S taking command of the spotlight and he's loving every second of it. Jamil throws his heart into his singing, his dancing. The audience's eyes are all on him, and it all serves to feed his starved ego.
Gets thrown off his game by a bug and accidentally damages park property. Shrieks as the bug crawls all over him and he’s unable to fight back once he’s petrified. (Fellow points and laughs at him as Jamil seethes.) Vows to kill Fellow dead in revenge.
Like Ruggie, Jamil comes from a place of understanding where Fellow and Gidel are coming from… Stuck in some lower social status, forced to suck up and be humble. He just doesn’t sympathize because they’ve cause a significant inconvenience to him. All bets are off now.
Shit talks Fellow for being slimy and underhanded while conveniently ignoring the fact that he, too, is slimy and underhanded.
Surprisingly very into venting through destroying the park. That deranged look of his appears as the man relishes in setting tent ablaze and decimating the local bug population. You feel like he’s five minutes away from an evil villain cackle.
Holds a grudge against Fellow for the bug-induced trauma he went through. Shakes his hand and sees him off, but swears if they cross paths again that he will end him. Has vicious and vengeful thoughts about Fellow's downfall but says good-bye with a neutral expression.
Sebek
(Loudly) insists he is too mature and has better things to worry about than having fun at a park. (He’s secretly very interested in it and gets goaded to attending thanks to being taunted by his fellow freshmen + learning that Silver is trying to protect them; Sebek doesn’t want them to outdo him!)
Constantly gives Fellow lip. It’s a real struggle for Fellow to keep a smile and an upbeat attitude when dealing with Sebek’s brazenness.
Checks in frequently with Malleus to ensure his liege is making the most of his park experience! Every time Sebek wins a game, he looks to Malleus for approval. Whenever he finds an interesting attraction or ride, he’ll excitedly tell Malleus about it. Cherishes the pictures he takes with his prince, keeps them safe for his Malleus shrine when he gets home.
Fanboys for Malleus to go up on stage and “show those pathetic humans what-for!” Sebek is humbled to be able to stand on it beside his young master—he’ll do what he can to support him and make his skill truly shine!
His anger for their actions surpasses any sympathy he might feel for them. A good education is something his grandfather highly values—and he of course would be devastated if he were unable to read and enjoy all of his favorite books. But Sebek isn’t in the business of fraternizing with those who deceive and besmirch his master’s good name! Have at them…!
Probably violates some park noise regulation or simply gets too rough beating down puppets. He bellows that the others better do a damn good job of protecting the young master in his absence! Nearly weeps when Malleus thanks him for his loyalty and service.
Gives Fellow (and the other puppets) an EARFUL. Fellow tells Gidel to slap tape over Sebek’s mouth to get him to shut the hell up. This is only mildly effective.
Applauds Malleus as he rains destruction down upon Playful Land. Competes with Silver to see who can cause more collateral damage.
Gives Fellow and Gidel a second earful before the two depart on their own travels. Sebek says he hopes they’ve learned the error of their ways and will repent! He doesn't believe in them, but at least knows they're annoying enough that they'll keep surviving out there.
Azul
Under ordinary circumstances, Azul would absolutely not consider accepting a free ticket (what if Fellow demands repayment?!) or a deal that seems too good to be true. But something about this Fellow man is agreeable—perhaps scammers call out to scammers. He figures it would be fine to investigate what methods this illusory theme park is employing.
Azul and Fellow have an unsettling air about them as they converse. They're both all smiles, but it feels like there's a dark tension hanging around the two. Even Gidel seems nervous and fidgets as the two older men talk business and entertainment.
This dude has a little writing pad out and is actively taking notes on the things he sees around the park. He's thinking about how these could translate into his own financial ventures. ("Are you seriously working at Playful Land?! What a studious scholar!" Fellow simpers. "But there's no need, really! Put your mind at ease! Kick up your feet! Relax!") Needs more of Fellow's UM to keep pliant.
Also keeps track of the games, foods, attractions, and rides he partakes in. That way, he can whip out his sheet at any time and quote the value he owes back to the park. Azul doesn't want to give back more than he was given!
Humbly says that he couldn't possibly get on the stage--but oh, if you insist! (He was humble bragging, his voice is amazing.) Not much in the way of dancing though, he prefers to stand to preform, as he has insecurities about being clumsy thanks to his childhood experience being bullied for his bulky tentacles.
... Probably gets caught by Fellow and gets his ticket torn up because Azul's not athletic. Resents that Fellow calls him a stuck up and out of shape brat, maybe if he didn't sit on his ass all day he'd be better at practical things; fires back by going, "ACTUALLY, I am quite accomplished, I assure you! I don't just sit around on my laurels and let my minions rake the money rake in, I EARN every thaumark I'm worth!" (Azul's soooo offended OTL)
His mouth still works, even if the rest of his body doesn't. Azul tries all kinds of tactics to try and get Fellow to let him free. Flattery, bargaining, threats, asking if he can speak with his boss, etc.
Fellow seems to have a bone to pick with Azul on account of Azul being a successful guy from a successful family (Azul mentions his successful mom and dad willing to pay for his release). He never got any of that support when he was a kid, and Gidel never will, so Fellow's real bitter about it. He takes it out on Azul by kicking his cage and telling him to "shaddap" already.
Agonizes about being charged for any damages he incurs while tearing up Playful Land. Azul comes up with a contract on the spot and demands that Fellow sign it to free him of any liabilities before he joins in on destroying the park.
Azul begrudgingly wishes Fellow luck in his own endeavors--oh, and if he's ever in need of a small loan of a million thaumarks (with a frightening amount of interest), please feel free to reach out to him! He says it with a smile, but his intentions are far more malevolent.
Fellow laughs it off and says he and Gidel can do fine without a snot-nosed punk's help. As soon as he's out of sight, Azul turns to his classmates and huffs. "Well, I NEVER! Such a rude man could never hope to make it in the world."
Idia
Bro didn't want to go in the first place, he HATES crowded places full of outgoing people. Ortho guilt trips him into it, saying that "Nii-san needs to touch grass!!" Ortho even assures him that he'll come along too. So Idia shows up, but there's no Ortho there... turns out it was a trap to force him to socialize without his little brother's support!
He tries to keep his distance from the rest of the group and sneak back to Ignihyde, but Fellow unfortunately strolls right up to him, wraps a hand on his shoulder, and starts smooth talking. Idia freezes up and wonders if this is what shoujo protags feel like when sleazy guys come up to them on the street and try soliciting them for dates before the male lead (Silver lmao) steps in to help them out.
He feels a little more comfortable around Fellow when he's paired with Gidel. Something about their dynamic reminds Idia of himself and Ortho. At some point, Fellow mentions that though they're not technically related, he thinks of Gidel like his dear family. Idia finds himself nodding along to that sentiment, even smiling a little at that. "... Yeah. Family's family."
Drifts around like a ghost, not wanting to get involved in anything. The others boys have to drag him onto the rides (Idia leaves them practically foaming at the mouth and on the brink of death).
Loves the arcade area. He gets the chance to show off his mad gamer skills and clears the shelves of all their prizes. Excited to have earned some cool merch and to be able to have something to share with Ortho when he gets back.
WANTS TO PERISH ON THE SPOT when he's invited up on stage. Fellow has to drag him there kicking and screaming. zilfbdifbabia Funnily enough, I feel like Idia's panic and gloominess would override Fellow's UM but he gets peer pressured into performing anyway... so he hangs out in the corner like a banshee and half-heartedly mumbles the song lyrics and kicks at the ground to "dance".
When things start taking a turn for the worse, Idia tries to cope with his anxiety by relating their situation to some of the classic horror films he has seen. Maybe he uses some of that knowledge to advise their next moves? “N-Normally I wouldn’t want to stick with you normies, but splitting up’s always the wrong move in the horror movies…”, “Wh-What’s next?! Is Fellow-shi going to chase us down with a chainsaw?!”, etc.
His stupid blue fiery hair always gives them away in the dark 😭 The boys force Idia to hood up to avoid being a beacon.
Probably also gets caught because he’s out of shape and gets his ticket torn up. Rages when he turns into a puppet, saying that no one EVER reads the terms of service, so why punish them for it?! (Azul starts to argue with Idia on this.)
Proceeds to whine about all the games, manga, and anime he won’t be able to finish. Gidel seems curious about what those are, but Fellow keeps him away from Idia.
Fellow hates to admit it, but he feels a little sorry for Idia when he mentions not being able to ever see his little brother again. He pulls up a crate and sits on it, listening to Idia talk about this Ortho kid.
Ironically, it’s Idia that starts to make him reconsider his own conscience—but ultimately, the need for money has Fellow turning away and steeling his heart. He has to look out for number 1, he has to do this for his own little brother.
Is weirdly gleeful about the park’s destruction. Happily firing laser beams off with his little skull device. (It’s like one of his shooter games!) Wishes Ortho was here to participate.
Declares that this is the last straw for him once the ordeal is over. Idia claims he is NEVER stepping foot outside of his room again, terrible things always happen when he does!!
Fellow laughs at him and tells Idia to take life in stride. Closing those doors to opportunity might cost him in the long run! Idia shoots him a glare. “Y-You’re the last person I wanna hear that from!!”
Malleus
So pumped that he actually got invited to go somewhere. Doesn't care how sketchy it is (he can easily decimate any troubles), he's so hype about just the idea of being included in a gathering.
A little oblivious to Fellow’s shadiness. He greets the man cordially and thanks him again for the invite with all the dignity and grace of a royal. Asks many questions of Fellow as well; Malleus wants to know more about the history and the magical construction of the park!
He experiences many of his firsts at Playful Land but has a hard time wrapping his mind around some concepts. Why would you ride a ferris wheel when he can fly up and see the entire park that way? Do humans really get a thrill from getting splashed with water as they descend on roller coasters...? Here, he can summon a pillar of water and drench you right now. Oh, the game is to knock the pyramid of bottles over? He can easily do it with a blast of magic.
Apples are a common food and flavor in the park? Malleus thinks they taste better roasted. Let him demonstrate, he'll use his fire breath to--
For some reason, Malleus is really into the mascot characters of the park. He doesn't think they're cute or anything "normal" like that; he just has this weird respect for them as the "guardians" of Playful Land. They're basically gargoyles in his mind. Gets super invested in this game of pointing out all the "hidden foxes" he spots.
Malleus has attended balls and other formal gatherings before, but he has never been in a show. Everything there shines, and then there's him... a dark, foreboding presence sucking up all the light on the stage. Though he moves with elegance and joins in on the singing, he strikes terror and sends shivers down the audience members' spines. (Fellow quickly ushers him off.)
Explodes when he learns he has been tricked. (Let's uh... assume they're in a wide-open area when his lightning strikes out of anger, because otherwise he'd for sure take down some attractions and would instantly get puppet'd; let's also assume the park's magic is somehow strong enough to resist his own magic.) Malleus is determined to storm right up to Fellow and give him a piece of his mind!!
After Idia and Azul are captured, it's down to only him and the sly fox that started this all--and it's not even a competition. Fellow poses no threat, Malleus takes him down without even batting an eye. I can see Fellow pretending to beg for mercy and grovel, hoping to trick Malleus into lowering his guard so he can spring a last-ditch trap on him, but it doesn't work since Malleus is so OP.
I like to imagine there's a scene where Malleus has Fellow in tears when he realizes the true disparity between this FAIRY PRINCE and him, the haves and the have-nots. And Malleus is about to blast him, but holds off after seeing Fellow being a mess Not out of actual sympathy, but out of a sense of noblesse oblige (a duty that the elite have to help the less fortunate). Fellow's probably really bitter about it too, seeing it as Malleus looking down on him and pitying him.
"Perhaps life has chosen to be unkind to you. However, that does not preclude me from pardoning you." (Sebek shouts something about how Fellow should be grateful for his liege's magnanimity!) "Rise, Honest. You will live to see another day--but be certain that you make that day an honorable one for yourself and your ward, lest you incur the full extent of my wrath."
In a climactic moment, Malleus flies high above Playful Land and lets loose a flurry of magical explosions. It's a magical way to close out the closing of the park. Rides collapsing into rubble, fireworks in the sky. A performance worthy of a standing ovation (if you ignore his classmates screaming as they bolt for the exit before the falling buildings land on them).
While his classmates are clamoring to get back to NRC, Malleus finds himself glancing back at Fellow and Gidel, who are packing it up. He approaches them (Fellow jolts back) and politely wishes them safe travels--a small blessing. "And may all of your dreams come true," Malleus adds (ominously).
It might be interesting to see Malleus question the resource disparity in his own country at the end?? Fellow wasn't able to study and be a mage because he was born in the wrong social standing, so he had to resort to unsavory action to scrape by. This would sort of parallel what we eventually see in book 7 (ie the human invaders taking resources from the fae) and could lend him a unique perspective + give him a lot of things to consider for when he will eventually ascend to his throne. What about his citizens with little or no magic? The destitute? How will he, as king, ensure that his people have what they need to be happy and fulfilled, so that no one ends up like Fellow?
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